This chapter deals with the features of NX, that are used to generate 3D geometry.
This is an overview of all the features that will be explained in this chapter:
4.1. Sketch based modeling | |
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Generates a geometric element by extruding a curve along a vector. |
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Generates a geometric element by revolving a curve around an axis. |
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Generates a geometric element by extruding ("sweeping") a curve along another curve. |
4.2 Feature based modeling | |
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Generates a block by defining vertices and measurements. |
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Generates a cylinder by defining axis positioning and measurements. |
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Adds a hole to one or multiple bodies of a model or an assembly with multiple options, like counterbore, etc. |
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Adds a cylindrical boss to a surface of a volumetric body. |
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Adds a pocket to a volumetric body or changes a planar body with planes by projecting a curve along a vector. |
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Adds a pad to a volumetric body or changes a planar body with planes by projecting a curve along a vector. |
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Adds an internal or external groove to a cylindrical or conical surface of a volumetric body. |
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Trims a part of a volumetric body along a plane. |
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Adds one or more chamfer to sharp edges. |
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Blends sharp edges to create a smooth transition between surfaces. The radius can be constant or varying. |
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Adds a detailed or symbolical male thread to a cylindrical surface of a volumetric body. |
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Changes volumetric bodies by applying wall thickness and opening selected surfaces. |
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Patterns features by using various layouts with options for pattern restriction, offset, etc. |
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Mirrors one or multiple features across a plane. |