This chapter deals with the features of NX, that are used to generate 3D geometry.
This is an overview of all the features that will be explained in this chapter:
4.1. Sketch based modeling | |
Generates a geometric element by extruding a curve along a vector. | |
Generates a geometric element by revolving a curve around an axis. | |
Generates a geometric element by extruding ("sweeping") a curve along another curve. | |
4.2 Feature based modeling | |
Generates a block by defining vertices and measurements. | |
Generates a cylinder by defining axis positioning and measurements. | |
Adds a hole to one or multiple bodies of a model or an assembly with multiple options, like counterbore, etc. | |
Adds a cylindrical boss to a surface of a volumetric body. | |
Adds a pocket to a volumetric body or changes a planar body with planes by projecting a curve along a vector. | |
Adds a pad to a volumetric body or changes a planar body with planes by projecting a curve along a vector. | |
Adds an internal or external groove to a cylindrical or conical surface of a volumetric body. | |
Trims a part of a volumetric body along a plane. | |
Adds one or more chamfer to sharp edges. | |
Blends sharp edges to create a smooth transition between surfaces. The radius can be constant or varying. | |
Adds a detailed or symbolical male thread to a cylindrical surface of a volumetric body. | |
Changes volumetric bodies by applying wall thickness and opening selected surfaces. | |
Patterns features by using various layouts with options for pattern restriction, offset, etc. | |
Mirrors one or multiple features across a plane. |