Create a new model with the name sketch according to the naming convention.
Sketch
Click Sketch in Task Environment . You can find this
icon within the tab Modeling.
Now you have to define a drawing plane. Select the YZ-Plane and confirm with OK.
You should draw an L-Profile. You automatically entered the mode for
drawing lines when entering sketch mode. Your NX screen should look like the one on
the right. If not, click (figure
"Drawing lines").
Draw a L, like displayed in the picture on the right. (figure "L created")
Sketch mode allows you to place points (e.g. endpoints of lines, midpoints of circles) directly by entering values.
Attention: |
Sketches always have
to be fully constrained. Auto-constraints are only basic help by
NX - your modeling strategy is not reflected by this. This is
why you have to replace auto-constraints with your own
constraints / dimensioning. |
Hint: | If you made a mistake when drawing, deactivate the profile-tool by
clicking ![]() |
Constraints

Click Collinear . Select the lower horizontal
line of the L, and as the second element the horizontal axis of the
coordinate system.
The lower horizontal line of the L will now be
aligned with the horizontal axis of the coordinate system. Do the same steps again
to align the vertical line of the L. (figure "L
aligned")
Hint: | The Dialog on the lower egde of your screen says: "Sketch is fully constrained with auto dimensions". After you constrained and dimensioned your sketch on your own, it'll change to: "Sketch is fully constrained". |
Highlight both short sides of the L. By clicking
Equal Length they are adjusted to the same length.
When constraints are missing in your Sketch, NX marks the missing degrees of freedom with red arrows next to the respective points. To see the marks, you need to either open the Sketch Relations Browser (will be explained in chapter 4.1.1.3) or the Geometric Constraints window. Two degrees of freedom are still present in the picture on the right. The vertical line on the left can still be moved horizontally, so you can see horizontal arrows on its endpoints. The upper horizontal line can still be moved vertically, so the arrows are displayed vertically. (figure "degrees of freedom")
The following constraints are used in this CAD course:
Icon | Name | Function |
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Coincident | Connects two points to each other. |
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Equal Radius | Equal radius for arcs or circles. |
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Cocentric | Cocentric circles / arcs (same midpoint). |
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Tangent | Adjusts lines/curves to be tangent to an arc/circle. |
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Parallel | Parallel constraint for axes, lines, etc. |
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Perpendicular | Adjusts two elements perpendicular. |
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Equal Length | Equal length for lines |
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Collinear | Parallel with distance = 0 |
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Horizontal alignment | Specifies two points to be horizontally aligned |
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Vertical alignment | Specifies two points to be vertically aligned |
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Midpoint | Alignes a point with a midpoint |
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Horizontal | Horizontal alignment |
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Vertical | Vertical alignment |
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Point on Curve | An endpoint can be placed on a line or arc. |
Furthermore the following list of geometric constraints exists in NX and could be used if so wished (click for the list):
Icon | Name | Function |
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Fixed | Constrains one or more curves to be fixed in position. |
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Fully Fixed | Constrains one or more curves to be fixed in position AND orientation. |
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Constant Angle | Constrains one ore more lines to be at a constant angle. |
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Constant Length | Constrains one or more lines to have constant lenghts. |
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Point on String | Constrains a point to be on a string of curves. |
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Tangent to String | Constrains a curve to be tangent to a string of curves. |
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Perpendicular to String | Constrains a Curve to be perpendicular to a astring of curves. |
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Non-uniform Scale | Constrains a spline to scale proportionally along the spline length. |
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Uniform Scale | Constrains a spline to scale in two directions maintaining the splines shape. |
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Slope of Curves | Constrains the tangent direction of a spline to be parallel to a curve at a defining point. |
Dimensioning
Click Rapid Dimensions , to create measurements.
Select the long vertical line of the L. As length, enter 100 mm.
Dimension your sketch as shown in the picture on the right. (figure "L dimensioned").
Hint: |
|
Make sure your sketch is fully constrained.
End sketch mode with .
Save your model.
Hint: | If you want to edit a sketch later on, RMB-click on it within the part navigator and choose Edit... |
References
Especially with complex sketches, it can be convenient to work with references. These are datums that can be created from sketch elements. How to use them is illustrated in the following example:
The mount on the right should be created by extruding a sketch. The
diameter of three cylinders is known. They are placed symmetrically around a
imaginary circle in the middle, of which the diameter is known as well. To create
the mount, 3 lines with an angle of 120° to eachother are created. The
endpoints of those represent the midpoints for 3 circles whith the diameter
D=50mm. To fulfill the requirement, that the 3 small circles surround a
bigger circle (diameter D=100mm), this circle is created in the point of
origin. By using the Tangent constraint, the small circles are aligned around the
big one. (refer figure "Sketch created"). Now you can create
similar geometries, by only changing the diameters specified before.
To extrude
the sketch properly, the big circle and the 3 lines have to be references. To
convert those elements, click on them with RMB and choose
Convert To/From Reference
(refer
figure "Sketch with references"). References can be handled like normal
sketch elements (constraints, dimensioning, etc.), at the same they'll be ignored
outside of sketch mode. (refer figure "Properly extruded").
You can convert references back to normal sketch elements by following the same steps.
This is a summary of the most important tools within sketch mode:
Tool | Function | Icon |
---|---|---|
Profile | draw profiles (can contain arcs) | ![]() |
Line | draw lines | ![]() |
Arc | draw arcs | ![]() |
Circle | draw circles | ![]() |
Quick Trim | trim sections of lines | ![]() |
Fillet | round off edges | ![]() |
Rectangle | draw rectangles | ![]() |
Make Corner | connect the ends of two lines to a corner | ![]() |
Hint: | Note, that there is never just one correct option to create 2D-sketches, there are many strategies to fulfill your goals. This is why you should learn to create sketches using different steps/strategies. |